Colour Grading Final Shot | research

After the masterclass run by Jon a few weeks ago, I felt confident enough with the gist of Da Vinci Resolve to leave it for now and concentrate on what I was then struggling with: 3D modeling. Colour grading my final shot will be the first time I’ve used the software since that masterclass and going in I was a bit worried that I would not remember everything. Luckily I still had my notes from the lecture that was first given about colour grading.

When colour grading the first 3 things I have to think about before anything else is:

  • Skin tone of the talent
  • Exposure
  • Colour Balance
  • Saturation
  • Blackpoint

All of these things will have to be normalised before I can move on to creating a ‘Look’ for my shot. For the skin tone of the talent the Ansel Adams exposure chart is very useful.

ansel_adams_zones_system

For my blaster shot, the lady in it has a darker shade of skin, this means I will want her skin tone to fall somewhere on the 5-6 of my Y waveform (Luminance).

After I have normalised my clip, I can then create a ‘look’, for this the 3D LUT film looks can be very useful for create a certain tone in my clip. Also using the curves like Hue vs Sat is great at toning down a certain colour within the footage if it is too loud. For my blaster walk footage I want to try and take out some of the greens and yellows in the shot and increase the more blue tones. This is to give the whole things a cooler less nature driven feel. As I will be compositing barrels into the shot, if the colour scheme of it is too natural then the barrels will look very out of place.

Screen Shot 2017-12-14 at 14.49.47

This is what my final ‘Look’ came out like, I ended up going for a more brown tone than blue, as it made the atmosphere feel more grimy. I feel this suited my rusty red barrels more than the cool blue I originally was going to go for. I also used a round mask to make the edges of the scene slightly darker, giving it a almost vignette frame. I still feel that her skin tone could do with a little more adjustment and overall the shot could still stand to be fine tuned some more. However I am still happy with what I have got, next semester I am looking forward to further developing my colour grading skills, now that the steepest learning curve of 3D modeling is over.

 

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